Textures and Lighting
Goal is an "intensified reality" experience in the basement with the living room being a safe zone to which the patient can jump if he or she is too frightened
Textures:
- for living room, calming colors and friendly textures such as fabric and wallpaper
- for basement, dark colors and filthy, disgusting textures including spider webs and dirty walls
Lighting:
- for living room, bright lighting to reassure the patient
- for basement, dark and dismal lighting to create a tense environment
Furnishing:
- for living room, common objects like couch, TV, table arranged in a normal household setting
- for basement, common basement objects like boxes and broken furniture, as well as a furnace and pipes
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